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Produkte zum Begriff Hci:

Computer Science for Game Development and Game Development for Computer Science
Computer Science for Game Development and Game Development for Computer Science

Computer Science for Game Development and Game Development for Computer Science , Computer games have their basis in mainframe computers from the 1960s. Their spread among people came after the arrival of small (8-bit) home computers. In the beginning, their development was influenced by both the technical and program resources of these computers. These games usually form the first level of communication between a human and a computer. This situation is particularly striking for games on modern computers, game consoles, or smartphones. This book discusses modern approaches, procedures, and algorithms as well as devices in the field of computer game development, with a focus on both the influence of computer science on the development of computer games and the impact of computer games on the development of computer science. Among other things, the book explores virtual reality technologies and visualization, game cores (engines) and platforms, genres, formalizations, correct object-procedural graphic design, trends in interfaces and computer-player interaction, and the development of computer games. , Bücher > Bücher & Zeitschriften

Preis: 142.63 € | Versand*: 0 €
Biele, Cezary: Human Movements in Human-Computer Interaction (HCI)
Biele, Cezary: Human Movements in Human-Computer Interaction (HCI)

Human Movements in Human-Computer Interaction (HCI) , Studium & Erwachsenenbildung > Fachbücher, Lernen & Nachschlagen

Preis: 117.46 € | Versand*: 0 €
Mobile Human-Computer Interaction - Mobile Hci 2004  Kartoniert (TB)
Mobile Human-Computer Interaction - Mobile Hci 2004 Kartoniert (TB)

MobileHCI is a forum for academics and practitioners to discuss the challenges and potential solutions for e?ective human-computer interaction with mobile systems and services. It covers the design evaluation and application of te- niques and approaches for all mobile computing devices and services. MobileHCI 2004 was the sixth in the series of conferences that was started at Glasgow U- versity in 1998 by Chris Johnson. We previously chaired the conference in 1999 in Edinburgh (as part of INTERACT 1999) and in 2001 in Lille (as part of IHM-HCI 2001). The last two years saw the conference move to Italy ?rst - der the chairmanship of Fabio Patern` o in Pisa then under Luca Chittaro in Udine. In 2005 the conference will move to Austria to be chaired by Manfred Tscheligi. Each year the conference has its own website hosted by the conference chair however the address www. mobilehci. org will always point to the next (or current) conference. The number of submissions has increased every year. This year we received 79 full papers (63 were received last year) from which we accepted the best 25. We had 81 short papers and posters submitted (59 last year) and accepted 20 of these as short papers and 22 as posters. We received 9 workshop 4 tutorial and 2 panel proposals from which 5 2 and 2 respectively were accepted.

Preis: 106.99 € | Versand*: 0.00 €
Hci In Games: Experience Design And Game Mechanics  Kartoniert (TB)
Hci In Games: Experience Design And Game Mechanics Kartoniert (TB)

This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games HCI-Games 2021 held as part of the 23rd International Conference HCI International 2021 which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021 Part I are organized in topical sections named: Experience Design in Games; User Engagement and Game Impact; Game Mechanics.

Preis: 96.29 € | Versand*: 0.00 €

Weiß jemand, was HCI bei Drogen bedeutet?

HCI steht für Hydrochlorid, eine chemische Verbindung, die häufig als Salzform von Drogen verwendet wird. Es wird verwendet, um di...

HCI steht für Hydrochlorid, eine chemische Verbindung, die häufig als Salzform von Drogen verwendet wird. Es wird verwendet, um die Drogen in eine stabile und leicht zu handhabende Form zu bringen, die leicht löslich ist und sich gut in Wasser auflöst. HCI wird oft als Teil des Namens der Droge angegeben, um anzuzeigen, dass es sich um die hydrochloridische Form handelt.

Quelle: KI generiert von FAQ.de

Wofür steht das Formelzeichen HCI in der Chemie?

HCI steht in der Chemie für Salzsäure. Es handelt sich um eine starke anorganische Säure, die aus Wasserstoff (H) und Chlor (Cl) b...

HCI steht in der Chemie für Salzsäure. Es handelt sich um eine starke anorganische Säure, die aus Wasserstoff (H) und Chlor (Cl) besteht. Salzsäure ist eine ätzende Flüssigkeit und wird in verschiedenen industriellen Prozessen sowie im Labor verwendet.

Quelle: KI generiert von FAQ.de

Kann man Basilikum auf der Fensterbank mit einer LED-Lampe oder einer HQI-, HCI- oder NDL-Lampe anbauen?

Ja, Basilikum kann auf der Fensterbank mit einer LED-Lampe oder einer der genannten Lampenarten angebaut werden. Diese Lampen könn...

Ja, Basilikum kann auf der Fensterbank mit einer LED-Lampe oder einer der genannten Lampenarten angebaut werden. Diese Lampen können das nötige Lichtspektrum und die richtige Intensität bieten, um das Wachstum der Pflanze zu fördern. Es ist jedoch wichtig, die richtige Beleuchtungsdauer und den richtigen Abstand zwischen der Lampe und der Pflanze zu beachten, um Verbrennungen oder Lichtstress zu vermeiden.

Quelle: KI generiert von FAQ.de

Wie berechnet man die Konzentration der Lösung in g/L, wenn 0,72 g HCI in 200 ml Wasser gelöst werden?

Um die Konzentration der Lösung in g/L zu berechnen, müssen wir zunächst die Masse der gelösten Substanz in Gramm durch das Volume...

Um die Konzentration der Lösung in g/L zu berechnen, müssen wir zunächst die Masse der gelösten Substanz in Gramm durch das Volumen der Lösung in Litern teilen. In diesem Fall beträgt die Masse 0,72 g und das Volumen 0,2 L (200 ml). Die Konzentration der Lösung beträgt also 0,72 g / 0,2 L = 3,6 g/L.

Quelle: KI generiert von FAQ.de
Handbook of Computer Game Studies
Handbook of Computer Game Studies

Handbook of Computer Game Studies , A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture. , Bücher > Bücher & Zeitschriften

Preis: 46.41 € | Versand*: 0 €
Human Movements In Human-Computer Interaction (Hci) - Cezary Biele  Kartoniert (TB)
Human Movements In Human-Computer Interaction (Hci) - Cezary Biele Kartoniert (TB)

This book discusses human-computer interaction (HCI) which is a multidisciplinary field of study which aims at developing and implementing tools and techniques to attain an effective and efficient interaction between the humans (the users) and computers. In recent years there is an increase of interest of HCI researchers and practitioners in the inclusion of gaze gestures which can greatly enhance the communication between the human user and the computer as well as other more physical communication involving all what can be learned from movements of the human body from face hand leg foot etc. to the whole body movement even extending to the involvement of groups of agents even society. These explicitly human-centric issues in the development design analysis and implementation of the HCI systems are discussed in the book. A comprehensive state of the art is given complemented with original own proposals. As opposed to more traditional formal and IT based analyses the discussion is here more focused on relevant research results from psychology and psychophysiology and other soft cognitive etc. sciences. Remarks on the relevance of affective computing are also mentioned.

Preis: 149.79 € | Versand*: 0.00 €
Die Kunst des Computer Game Design (Blankenheim, Björn)
Die Kunst des Computer Game Design (Blankenheim, Björn)

Die Kunst des Computer Game Design , Zur Produktionsästhetik von Computerspielen (1982-1996) im Spiegel der historischen Kunstliteratur , Bücher > Bücher & Zeitschriften , Erscheinungsjahr: 202306, Produktform: Kartoniert, Beilage: Kt, Titel der Reihe: Design#47#, Autoren: Blankenheim, Björn, Seitenzahl/Blattzahl: 546, Abbildungen: 5 SW-Abbildungen, 1 Farbabbildung, Themenüberschrift: DESIGN / History & Criticism, Keyword: Aesthetics of Production; Art; Art Literature; Computer Games; Computerspiele; Cultural History; Design; Game Design; Game History; Kulturgeschichte; Kunst; Kunstliteratur; Kunsttheorie; Media; Medien; Produktionsästhetik; Rhetorics; Rhetorik; Spielegeschichte; Theory of Art; Video Games; Videospiele, Fachschema: Kunst / Theorie, Philosophie, Psychologie, Soziologie~Gebrauchsgrafik~Grafik / Gebrauchsgrafik~Internet / Politik, Gesellschaft~Medientheorie~Medienwissenschaft~Kunstgeschichte~Architekt / Innenarchitekt~Innenarchitektur - Innenarchitekt, Fachkategorie: Kunsttheorie~Kunstgeschichte~Designgeschichte~Architektur: Innenarchitektur, Warengruppe: HC/Innenarchitektur/Design, Fachkategorie: Medienwissenschaften: Internet, digitale Medien und Gesellschaft, Text Sprache: ger, UNSPSC: 49019900, Warenverzeichnis für die Außenhandelsstatistik: 49019900, Verlag: Transcript Verlag, Verlag: Transcript Verlag, Verlag: transcript, Länge: 237, Breite: 159, Höhe: 37, Gewicht: 922, Produktform: Kartoniert, Genre: Geisteswissenschaften/Kunst/Musik, Genre: Geisteswissenschaften/Kunst/Musik, Herkunftsland: DEUTSCHLAND (DE), Katalog: deutschsprachige Titel, Katalog: Gesamtkatalog, Katalog: Lagerartikel, Book on Demand, ausgew. Medienartikel, Unterkatalog: AK, Unterkatalog: Bücher, Unterkatalog: Hardcover, Unterkatalog: Lagerartikel, WolkenId: 2878250

Preis: 50.00 € | Versand*: 0 €
Hamilton, Tracy Brown: Computer Game Development and Animation
Hamilton, Tracy Brown: Computer Game Development and Animation

Computer Game Development and Animation , Computer Game Development & Animation which includes interviews with professionals in the field, covers the following areas of this field that have proven to be stable, lucrative, and growing professions. Artist/Animator Producer Sound Designer Video Game Designer Video Game Developer Video Game Tester Writer , Bücher > Bücher & Zeitschriften

Preis: 47.64 € | Versand*: 0 €

Wie lautet die chemische Reaktionsgleichung für die Reaktion von Calciumcarbonat (CaCO3) mit Salzsäure (HCI), um Calciumchlorid (CaCl2), Wasser (H2O) und Kohlendioxid (CO2) zu bilden

Die chemische Reaktionsgleichung für die Reaktion von Calciumcarbonat mit Salzsäure lautet: CaCO3 + 2HCl -> CaCl2 + H2O + CO2. Dab...

Die chemische Reaktionsgleichung für die Reaktion von Calciumcarbonat mit Salzsäure lautet: CaCO3 + 2HCl -> CaCl2 + H2O + CO2. Dabei reagiert das Calciumcarbonat mit der Salzsäure und bildet Calciumchlorid, Wasser und Kohlendioxid.

Quelle: KI generiert von FAQ.de
HCI in Games
HCI in Games

HCI in Games , This book constitutes the refereed proceedings of the 6th International Conference on HCI in Games, held as part of the 26th International Conference, HCI International 2024, which took place in Washington DC, USA, during June 29 - July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The two volume set of HCI-Games 2024 proceedings were organized in the following topical sections: Volume 14730: Part I: Game Design and Gamification; Part II: Game-based Learning; Part III: Games and Artificial Intelligence Volume 14731: Part I: Advancing Education Through Serious Games; Part II: Player Experience and Engagement , Bücher > Bücher & Zeitschriften

Preis: 109.23 € | Versand*: 0 €
HCI in Games
HCI in Games

HCI in Games , This book constitutes the refereed proceedings of the 6th International Conference on HCI in Games, held as part of the 26th International Conference, HCI International 2024, which took place in Washington DC, USA, during June 29 - July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The two volume set of HCI-Games 2024 proceedings were organized in the following topical sections: Volume 14730: Part I: Game Design and Gamification; Part II: Game-based Learning; Part III: Games and Artificial Intelligence. Volume 14731: Part I: Advancing Education Through Serious Games; Part II: Player Experience and Engagement. , Bücher > Bücher & Zeitschriften

Preis: 109.23 € | Versand*: 0 €
HCI in Games
HCI in Games

HCI in Games , 5th International Conference, HCI-Games 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23¿28, 2023, Proceedings Part I , Bücher > Bücher & Zeitschriften

Preis: 68.03 € | Versand*: 0 €
HCI in Games
HCI in Games

HCI in Games , 5th International Conference, HCI-Games 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23¿28, 2023, Proceedings, Part II , Bücher > Bücher & Zeitschriften

Preis: 63.91 € | Versand*: 0 €

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